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Greenfoot examples of modularized code
Greenfoot examples of modularized code











greenfoot examples of modularized code

greenfoot examples of modularized code

There are positives and negatives to this as it develops communication skills. On the other hand, there are certain Psychological factors in games which help encourage people to keep playing games to extent their gaming sessions such as hi-scores which can create competitions between friends, the use of sound for when something is done correctly or has to be changed and achievements which can make players play a game to get all achievements to make them boast to their friends on how great they did in a game, or their friends might persuade them to play with them even longer in order to level up their character. Usually, these gambling games can sometimes make people consistently come back to the game to bet their money which is good of people win, but most of the time it’s a loss and through false advertisements people are persuaded to keep spending more.

greenfoot examples of modularized code

Lastly, games are not limited to just consoles or PC, there can be mobile apps that can promote gambling sites that allow people to spend money in attempts to earn more.

#Greenfoot examples of modularized code how to#

Games like Tomb Raider and Rayman with puzzles and plat forming are one good example as players can have a sense of how to traverse a level by using their surroundings, this help them to focus on the puzzle and develop puzzle solving skills. One example of a game like this is RuneScape which allows everyone to see their characters and type in game to talk to them which also teaches proper grammar and can even teach languages if some people would be willing to ask.įourthly, education is one factor to be considered as young people play computer games a lot, developers of games usually always want to teach to the public some sort of knowledge such as puzzle solving or basic mathematics. However, this is not always the case, as there is some MMO games (Massive Multiplayer Online) which allow many people from all over the world to interact with each other. People may become so engaged in a video game that they forget about going outside at all and talking to others because they may believe that a video game is all they need preventing people to develop possibly communication skills, this is usually common among young people. Thirdly, an impact on society would be social isolation. There is many companies with open spots for people to join them in helping develop their game such as Jagex or Riot. People may also get jobs at these companies that produce games to become testers or give opinions on what the game should be played like similar to a beta tester of video games. This creates a lot of income for gaming companies which may build computers, manufacture computer parts, or even produce video games.

greenfoot examples of modularized code

There are some cases where people would spend over £1000 just to be able to have a computer that can run the latest games with the best quality possible. Additionally to these playing times, people can because extremely unhealthy through extended gaming sessions as they will either sometimes forget to eat because they focus too much on the game or consume a large quantity of energy drinking to help them keep going which can cause major health issues.Īnother impact on society is the cost of playing video games, specifically computer games. One example of video games that can make people have these effects of excess playing time is a game called World of Warcraft, an RPG game that you must farm many resources for a long time to get to a certain point in the game. This will as a result make people only think about video games all the time resulting in them not going outside or even starting to just stay at home a long time without even going to school. One major negative impact that games have had is excess playing time which may make people addicted to video games. Task 1 – The impact of different computer games on society













Greenfoot examples of modularized code