


Q: What kind of challenges does bringing in new maps for TDM present to the Level Design team? With the introduction of TDM, is this the start of a more reinforced casual side to Siege?Ī: The main challenge is that this is largely new to us in the scope of Siege. We don't have plans to turn past maps into night maps, but we aren't closing the door to future maps! - Alexander It doesn't matter whether a future map is night or day, but the lighting of the map needs to offer fair play. Q: Is there a possibility to see night maps return to the game, possibly in Casual mode?Ī: Whenever we choose to make a night map, we need to ensure that it's well-lit to ensure the most balanced and competitive environment possible. While there are hints and nods to its old self like the foyer and two front towers, its moment-to-moment gameplay flow is entirely different from its humble beginnings as a Bartlett rework. As we proceeded to change more and more of the map during the reworking phase, we quickly found that it was becoming its own map and didn't fit our definition of a rework, so we decided to shift gears and lean into the newness, theme and all. With the map design process, do you look at other maps and try to incorporate similar structure? Or is it from the ground up?Ī: The comparisons to Bartlett make sense - Emerald Plains DID begin its life as a Bartlett rework. Q: Curious about Emerald Plains design and what other maps it incorporates from. Q: What are your plans to combat players banning future new maps/reworks instead of giving them an honest chance?Ī: Good question! We have plans to change up the existing map ban system later this year and will be sharing more soon but suffice to say, this new system should lead to a wider range of maps seeing more active play in Ranked! - Alexander We're planning more focused AMAs like this in the future to cover a range of different topics, so keep an eye out for future Q&As! Over the course of the AMA, they answered a variety of topics, including night maps, the design process of Emerald Plains, and their approach to keeping Siege fresh each season. Coming hot off the recent release of Emerald Plains, our dev team were excited to answer your burning questions about Maps and Operators - past, present, and future.
